by seansps
Description
Cyberpunk RED -
This DLC from R. Talsorian Games contains new rules to bring more intense Critical Injuries and other outcomes to your Cyberpunk RED game, featuring a unique set of Tarot Cards.
Developer Notes:
To get the full effect of the DLC, subscribe to the "Decked Out" extension here. The conversion contains two Decks for use with this Extension. If you prefer to use a standard Table in Fantasy Grounds, two Tables have been provided as well.
The Effects for the Cards themselves are not automated, but a new option in the Settings has been added to disable the usual critical injury mechanic when rolling three or more 6s for damage. This option is: "Night City Tarot: If three 6s are rolled for damage, do not auto-roll critical injuries." It has three values:
- Never (default) -- never uses the Tarot rules for three or more 6s
- Always -- always ignores the usual critical rules and outputs "Draw a Tarot Card" for three or more 6s
- Once -- only ignores the usual critical rules and outputs "Draw a Tarot Card" for three or more 6s the first time it is rolled in a session (per the rules of the DLC)
Additionally, the above output will be ignored for damage rolled from "Shell" ammunition or damage with the "Explosives" effect.
Requires: An active subscription or a one time
purchase of a Fantasy Grounds Unity license and the Cyberpunk Red ruleset.
Compatible with Fantasy Grounds Unity
Note: Requires the official Cyberpunk RED ruleset
available here on the Fantasy
Grounds store.
UUID 343e63ce-ae18-11ed-8c52-0050562be458