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5E Equipped Effects

by Grimlore

500
4.64 Avg. rating

Forum Thread
Total Subscribers: 1094


Description

Item, spells, class features, racial traits, and more are automatically added to your character sheet and/or combat tracker! 

This stand-alone extension for Fantasy Grounds allows your players to gain item-based effects simply by equipping them, which automatically adds the effects to the character in the combat tracker. 

This extension unlocks the following functions:

  • Give characters magic items and allow them to equip them to receive effects that you’ve set up previously —saving time during the session!

  • Item effects are automatically removed when the item is unequipped. 

  • Make some effects on the combat tracker invisible from your players! The effects are still there, but your players can't see them —cursed items are now possible in FG!

    • Items tagged with “CURSED” can not be unequipped by the player

Additional perk included in this extension:

  • Import & Export custom effect XML files, so you can take your created effects with you to your next campaign.

  • Import & Export for custom spell/powers and notes.

  • Ability to equip/unequip custom spell/powers

  • Ability to add/remove Abilities (Feats, Features, and Traits) that look up matching custom effects and powers for PC - and effects for NPCs - will auto update all the features supplied here when PC/NPC is added into combat tracker


Sick of coding your own items, spells, feats, or racial features in Fantasy Grounds? Pick up the 5e Automatic Effects line of products on the DMs Guild, which do all this for you instantly when paired with this Equipped Effects Extension!


For support, please join the Grim Press Discord server.

Detailed instructions on how to use this extension can be found on the FG Forums here.


Please understand that Extensions = RISK: We want users to understand that extensions are code that is added or overrides portions of code in the Fantasy Grounds Unity (FGU) application. When the underlying code in FGU changes it can break an extension. We promise to maintain support as FGU is updated. When you run with other extensions they can conflict by trying to overwrite the same parts of the FGU code. We will keep this extensions working with FGU changes, and other extensions created by Grim Press. We make no promises to resolve conflicts caused by extensions created by other authors.

Art and maps in the screenshots are not included with this extension.



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