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Nation Armies

by sgtwhy

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Description

Nation Armies

Take your kingdom beyond the council chamber and onto the battlefield. Nation Armies is a complete extension for managing armies in Pathfinder 1e, Pathfinder 2e, or D&D 5e. It can be used stand‑alone, but truly shines when paired with Nation Builder for full integration into kingdom turns.

Overview

Nation Armies introduces a new Nation Armies folder with two powerful tools:

  • Army Actions – Create, manage, and equip armies.
  • War Actions – Track large‑scale battles with automation similar to the Fantasy Grounds Combat Tracker.

Together, these tools let you recruit, train, and command armies while reducing GM bookkeeping and keeping players immersed in the story.

Key Features

Army Actions

  • Actions Tab: Create and update armies, track their monthly “army action” (one per army per month), and resolve outcomes.
    • When integrated with Nation Builder, success chances are automatically calculated based on the nation’s skills, unrest, and modifiers.
    • Armies are created through a simple wizard, much like building a character.
  • Inventory Tab: Add gear and special tactics to each army. Gear availability is tied to the nation’s resources, ensuring strategic choices matter.

War Actions

  • Battle Tracker: Functions like the familiar Combat Tracker, but for armies.
    • GMs can filter and select armies for a given battle.
    • Armies roll initiative and act in descending order.
    • Each army chooses up to three actions per round, with results tracked (damage, buffs, ongoing effects).
  • Conditions Tab: Apply and manage ongoing effects from war actions.
  • Bonuses and penalties are automatically applied to reduce GM record‑keeping.


Integration with Nation Builder

When paired with Nation Builder, Nation Armies becomes part of the monthly nation turn cycle:

  • Upkeep Phase: Armies consume food resources.
  • Unrest Management: Failure to feed armies increases unrest. Too much unrest can cause mutiny, disbanding armies and destabilizing the nation.
  • Strategic Depth: Armies directly influence the nation’s stability, economy, and long‑term survival.

Why Use Nation Armies?

  • Immersion: Bring large‑scale warfare into your campaign without losing narrative flow.
  • Automation: Handles rolls, modifiers, and conditions behind the scenes.
  • Flexibility: Works stand‑alone or fully integrated with Nation Builder.
  • Efficiency: Streamlines both monthly army actions and battlefield encounters.

Getting Started

  1. Enable Nation Armies in your Fantasy Grounds campaign.
  2. Open the Nation Armies folder to access Army Actions and War Actions.
  3. Create your first army using the wizard.
  4. Add armies to the War Actions tracker when battle calls.


Compatibility

Nation Armies is designed to work with any Core RPG ruleset. It has been tested specifically with Pathfinder 1e, Pathfinder 2e, and D&D 5e to ensure compatibility with all variants of the Kingmaker Adventure Path.


Final Note

Whether you’re defending your borders, expanding your empire, or waging epic wars, Nation Armies gives you the tools to manage it all with ease.


If you can’t be a king, be a king maker — and command their armies too.


Check the forum for latest updates!

[Link to FG Forum]



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