5E Effects Coding - Class Features
by teamtwohy
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Description
5E Effects Coding - Class Features
Do you play or DM Fantasy Grounds D&D 5E?This delivers all of the coding effects for class features for the PC sheet Actions tab in drag and drop format! DMs and players viewing the combat tracker will always know the status of any effect, where the effects are applied, and who the PC is on the rare occasion that a feature has concentration. No more stopping your game to code features. Drag, drop, KEEP PLAYING!
Fantasy Grounds coding for all 13 classes (plus Blood Hunter, Defier, and Dragon Lord) done right.
Example:
Abjure Enemy
This package will build effects as follows:
Cast: WIS saving throw
Effect: Abjure Enemy; IF: TYPE (fiend,undead); DISSAV: wisdom (1 min)
Effect: Abjure Enemy; Speed halved (1 min)
With EACH feature that has or needs effects, titles are applied and concentration notes and times are provided.
Also for easier use for both players and DMs -
In the class feature titles, there will usually be symbols.
This is the key for those symbols:
(60) - Range - this will be a range in feet 30, 60, 90, etc.
(T) Touch
(C) Concentration
(B) Bonus Action
(R) Reaction
This will be a great time saver for players and ESPECIALLY DMs!
https://youtu.be/CiGAZRLXe98
Support on Discord: https://discord.gg/rob2e
UUID 4371dba2-cf6c-11ee-8e2b-0050562be458