5E Items Effects Coding - Weapons
by teamtwohy
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Description
5E Items Effects Coding - Weapons (Part 9 of a 9-part series)
Do you play or DM Fantasy Grounds D&D 5E?These codes are a companion piece to the previous coding modules I did for Spells, Feats, Class Features, and Race Traits.
This delivers all of the coding effects for the items mentioned for the PC sheet Actions tab in drag and drop format! DMs viewing the combat tracker will always know the status on any item, where the effects are applied, and who the person was if it is concentration. No more stopping your game to code items. Drag, drop, KEEP PLAYING!
Included sources are Player's Handbook, Elemental Evil Companion, Sword Coast Adventurers Guide, Curse of Strahd, Volo's Guide to Monsters, Xanathar's Guide to Everything, and Mordenkainen's Tome of Foes. Fantasy Grounds coding done right.
This is the key for those symbols:
(60) - Range - this will be a range in feet 30, 60, 90, etc.
(S) - Self - sometimes listed with a corresponding range
(T) Touch
(C) Concentration
(B) Bonus Action
(R) Reaction
(RIT) Ritual
($) Component cost
This will be a great time saver for players and ESPECIALLY DMs!
Support on Discord: https://discord.gg/rob2e
5E Effects Coding: https://youtu.be/CiGAZRLXe98
UUID 4abee432-cf75-11ee-8e2b-0050562be458