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5E Items Effects Coding - ALL THE REST Magic Items

by rob2e

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Total Subscribers: 28


5E Items Effects Coding - ALL THE REST Magic Items (an ADDENDUM to the 9-part series)

Do you play or DM Fantasy Grounds D&D 5E?

These codes are a companion piece to the previous coding modules Rob Twohy did for Spells, Feats, Class Features, and Race Traits.

This delivers all of the coding effects for the items mentioned for the PC sheet Actions tab in drag-and-drop format!

DMs viewing the combat tracker will always know the status on any item, where the effects are applied, and who the person was if it is concentration.

No more stopping your game to code items. Drag, drop, KEEP PLAYING!

Included sources are ALL WotC sources outside of the Dungeon Master's Guide (previously coded in the 9-part series).

Fantasy Grounds coding done right.

This is the key for those symbols:

(60) - Range - this will be a range in feet 30, 60, 90, etc.

(S) - Self - sometimes listed with a corresponding range

(T) Touch

(C) Concentration

(B) Bonus Action

(R) Reaction

(RIT) Ritual

($) Component cost

This will be a great time saver for players and ESPECIALLY DMs!

I welcome suggestions and feedback. Please let me know. And feel free to adjust accordingly.



Any errors found, please let me know, I will publish corrections immediately!

Rob Twohy | rob2e




Twitter: @rob2e

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