5E Items Effects Coding - ALL THE REST Magic Items
by teamtwohy
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Description
5E Items Effects Coding - ALL THE REST Magic Items (an ADDENDUM to the 9-part series)
Do you play or DM Fantasy Grounds D&D 5E?These codes are a companion piece to the previous coding modules Rob Twohy did for Spells, Feats, Class Features, and Race Traits.
This delivers all of the coding effects for the items mentioned for the PC sheet Actions tab in drag-and-drop format!
DMs viewing the combat tracker will always know the status on any item, where the effects are applied, and who the person was if it is concentration.
No more stopping your game to code items. Drag, drop, KEEP PLAYING!
Included sources are ALL WotC sources outside of the Dungeon Master's Guide (previously coded in the 9-part series).
Fantasy Grounds coding done right.
This is the key for those symbols:
(60) - Range - this will be a range in feet 30, 60, 90, etc.
(S) - Self - sometimes listed with a corresponding range
(T) Touch
(C) Concentration
(B) Bonus Action
(R) Reaction
(RIT) Ritual
($) Component cost
This will be a great time saver for players and ESPECIALLY DMs!
Support on Discord: https://discord.gg/rob2e
5E Effects Coding: https://youtu.be/CiGAZRLXe98
UUID 062f7e52-cf76-11ee-8e2b-0050562be458