by crleonhard
Description
Description
This is a full ruleset for the Mothership 1e rpg created by Sean McCoy and published by Tuesday Knight Games.
The pay-what-you-want rules for Mothership can be downloaded here: https://www.drivethrurpg.com/en/product/484222/Mothership-Players-Survival-Guide
The full game can be purchased here: https://www.tuesdayknightgames.com/pages/mothership-rpg
Legal Disclaimer
This ruleset emulates Mothership's game mechanics but does not include any content data or other copyright-protected material. This ruleset is not authorized, licensed, endorsed, or sanctioned by Tuesday Knight Games. Some parts of the code in this ruleset derivative of CoreRPG or MoreCore may be copyright SmiteWorks.
Acknowledgements
Big thanks to Ranzarok for the graphic design and art assets, and to SmiteWorks for the CoreRPG framework upon which this ruleset is built.
Features
Character Sheet
- Automatic stat generation, starting skill selections, and equipment loadouts (requires initial population of reference data)
- Double-click fields to roll checks, saves, etc
- Weapons panel for rolling attacks and damage, as well as tracking ammo
Combat Tracker
- Enables rolling NPC/monster attacks and damage directly from CT
- Drag-and-drop damage onto targets
- Supports optional Strict Turn Order house rule
Ship Manifest
- Double-click fields to roll ship checks
House Rules
- Armor Damage [on]: Apply Armor damage
- Loadouts [off]: Automatic equipment loadouts
- Panic [off]: Automatic Panic checks
- Stress [on]: Apply Stress changes
- Strict Turn Order [off]: Roll Speed checks for initiative
- Trinkets [off]: Automatic trinkets and patches
- Wound Effects [off]: Apply Wound and Panic effects
- Wound Rolls [off]: Automatic Wound rolls
Important Notes
No data module is provided with this ruleset. Any copyrighted game content such as class descriptions, skill and item lists, and random tables must be entered manually within FG.
Fortunately, this is easy if perhaps tedious -- nearly everything is simply a matter of copy/paste from the PSG into FG (see README file attached to forum post linked above for full details).
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