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Damage Manager Tags

by Vaall

FREE
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Description

Damage Manager Tags (DMGM) adds powerful, automatic control over damage or heal dice results in Fantasy Grounds 5E through a set of custom effect tags.

These tags allow you to enforce conditional rerolls, guaranteed minimum die values, and type‑restricted logic, all triggered automatically when a creature with an active effect makes a damage or heal roll.


What it does

1. IF: DMG(type1,type2,...)

Activates an effect only if the damage roll includes at least one of the specified types.

Examples:

  • IF: DMG(fire)
  • IF: DMG(cold,necrotic)


2. RDMG: x [type] or RHEAL: x

Automatically rerolls any damage die of the specified type if its value is ≤ X.

Examples:

  • RHEAL: 1 → rerolls any heal or Temporary heal die that rolled 1
  • RDMG: 2 poison → rerolls any poison die that rolled 1–2

Continuous rerolling applies until the die shows X (with an internal safety cap)


3. nRDMG: x [type] or nRHEAL: x

Same as RDMG, but with a maximum number of rerolls per die.

Examples:

  • 1RDMG: 2 fire → reroll once if the fire die is ≤ 2
  • 2RDMG: 3 thunder → up to two rerolls per die


4. DMGMIN: x [type] or HEALMIN: x

Enforces a minimum die result globally or only for specific damage types.

Examples:

  • HEALMIN: 2 → no heal die may show lower than 2
  • DMGMIN: 3 fire → fire dice lower than 3 become 3
  • Elemental Adept (Fire); DMGMIN: 2 fire


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