by Vaall
Total Subscribers:
Description
Damage Manager Tags (DMGM) adds powerful, automatic control over damage or heal dice results in Fantasy Grounds 5E through a set of custom effect tags.
These tags allow you to enforce conditional rerolls, guaranteed minimum die values, and type‑restricted logic, all triggered automatically when a creature with an active effect makes a damage or heal roll.
What it does
1. IF: DMG(type1,type2,...)
Activates an effect only if the damage roll includes at least one of the specified types.
Examples:
- IF: DMG(fire)
- IF: DMG(cold,necrotic)
2. RDMG: x [type] or RHEAL: x
Automatically rerolls any damage die of the specified type if its value is ≤ X.
Examples:
- RHEAL: 1 → rerolls any heal or Temporary heal die that rolled 1
- RDMG: 2 poison → rerolls any poison die that rolled 1–2
Continuous rerolling applies until the die shows X (with an internal safety cap)
3. nRDMG: x [type] or nRHEAL: x
Same as RDMG, but with a maximum number of rerolls per die.
Examples:
- 1RDMG: 2 fire → reroll once if the fire die is ≤ 2
- 2RDMG: 3 thunder → up to two rerolls per die
4. DMGMIN: x [type] or HEALMIN: x
Enforces a minimum die result globally or only for specific damage types.
Examples:
- HEALMIN: 2 → no heal die may show lower than 2
- DMGMIN: 3 fire → fire dice lower than 3 become 3
- Elemental Adept (Fire); DMGMIN: 2 fire
UUID ccb60e58-08ca-11f1-a411-0050562be458

