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NPC Flavors

by Tideturner

FREE
5.00 Avg. rating (14)

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Description

This extension adds randomized descriptive flavors to NPC names in the combat tracker.


When you add NPCs to the combat tracker, the extension automatically generates descriptive names for duplicates. The first creature of each type remains unchanged, but when duplicates appear, both the original and the new one receive flavors.

For example:

  • "Zombie" and "Zombie 2" become "Rotting Zombie (pale flesh)" and "Decayed Zombie (greenish sinew)"
  • "Vampire" and "Vampire 2" become "Vampire (sleek black cloak)" and "Vampire (piercing crimson eyes)"
  • "Goblin" duplicates might become "Scarred Goblin (crooked nose)" and "Wiry Goblin (tattered tunic)"

HOW IT WORKS

The extension uses templates that vary by creature type. Undead get flavors about decay and supernatural features, beasts get natural characteristics, constructs get mechanical details, and so on. 

The extension recognizes creature types including: aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, humanoid, monstrosity, ooze, plant, and undead (with special subtypes for incorporeal, corporeal, and intelligent undead).

If an NPC type is not recognized, the extension uses a generic template that provides general-purpose flavors suitable for any creature type.


Each flavor is randomly generated from descriptive words organized into categories like:

  • Physical conditions (wounded, battle-scarred, muscular)
  • Appearance details (colors, textures, distinctive features)
  • Clothing and equipment (tattered cloaks, rusted armor, gleaming weapons)
  • Anatomical features (type-specific like "exposed ribs" for undead or "matted fur" for beasts)
  • Behaviors and mannerisms (growling, limping, aggressive)
  • Emotional states (enraged, cautious, gleeful)


FEATURES

  • Regenerate Button: Each flavored NPC gets a button in the combat tracker. Click it to randomly generate a new flavor, or ALT+click to remove the flavor and restore the original name.
  • Unique NPCs are not flavored: Only duplicates get flavored automatically. You can still manually click the regenerate flavor button, to apply flavor to a unique NPC.
  • Configurable Chance: Set the percentage of NPCs that receive flavors (10-100%), so you can have some plain "Zombie 3" alongside the colorful ones. By default, the extension is set to flavor 40% of the NPCs.
  • Non-Identified Name Options: Choose how flavored NPCs appear to players who haven't identified them - show the type, show "Unknown", or show type-specific "Unknown". This is not set by default, the rulesets unidentified phrase is used.
  • Works with D&D 5E, Pathfinder, Savage Worlds, and other rulesets. The extension detects creature types across different game systems.


Attribution: Icon by Azbandar



UUID a3ad60a8-2bff-11ec-8c52-0050562be458