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Description
Inquisitors
Inquisitors is a monster supplement for 5e that presents the machinery of religious investigation and doctrinal enforcement as a structured institution rather than a collection of generic villains. Instead of treating inquisitors as lone fanatics or roaming judges, this book explores an organized hierarchy dedicated to identifying heresy, suppressing dangerous magic, and enforcing ideological conformity through fear, investigation, and authority.
The intent of this product is focused encounter design without scale bloat. Each role represents a specific operational function within the institution, progressing from informants embedded in civilian life through increasingly powerful investigators and authorities capable of directing raids, trials, and large-scale crackdowns. The ladder culminates with the Grand Inquisitor, a regime-level authority capable of dominating entire regions through divine judgment and institutional power.
Cultural doctrine, theology, and the true motives of the Inquisition are intentionally left undefined. Whether the institution is righteous, corrupt, fearful, or tragically necessary is left entirely to the GM. These stat blocks are tools. The truth of the faith they enforce is yours to decide.
Inquisitor Roster
Informant (CR 1/8): Civilian surveillance agent quietly embedded in communities to report suspicious activity, heresy, and magical practice.
Interrogator (CR 1/2): Specialist in coercion and restraint who extracts confessions through psychological pressure and controlled brutality.
Witchfinder (CR 2): Arcane hunter trained to detect, expose, and suppress spellcasters operating outside sanctioned authority.
Field Inquisitor (CR 5): Operational investigator who leads arrests, raids, and public accusations against suspected heretics.
High Inquisitor (CR 9): Regional authority empowered to conduct trials, issue condemnations, and command enforcement forces.
Grand Inquisitor (CR 14): Supreme authority of the institution whose judgments can reshape entire regions through fear, law, and divine sanction.
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