by sasaki
Description
The indoor and dungeon level maps have lighting enabled, line of sight occluders, doors, and secret/concealed doors configured so you can drop the PC's directly onto the map and they are good to go if they have their own light source or infravision.
The wilderness maps do not have lighting or occluders. To use these maps, add a Global Mask from the Masks tab when you have the image unlocked, then remove the masks a little at a time as the PC's explore.
Maps are scaled to 5ft per grid square in FG, except on the Surface of the Hill map which is 150ft per square so a player token will represent a 5ft square. The maps and resolutions of each:
Map of the Surface of the Hill 100px/300ft
Map of Random Encounter on Trail 100px/10ft
Map of Area 4 100px/10ft
Map of Area 5 100px/10ft
Map of Area 8 150px/10ft
Map of Area 10 150px/10ft
Map of Area 12 100px/10ft
Map of Area 14 150px/10ft
Map of Area 15 150px/10ft
Map of Area 16 150px/10ft
Map of Area 18 100px/10ft
Map of Ruined Monastery 100px/10ft
Map of Dungeon Level 1 150px/10ft
Map of Dungeon Level 2 150px/10ft
Map of Dungeon Level 3 150px/10ft
These maps were created with Dungeon Draft software using Forgotten Adventures assets (https://www.forgotten-adventures.net/).
D&D Classics: B5 Horror on the Hill High Resolution Maps is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
UUID 6c8d4904-2e8d-11ec-8c52-0050562be458