M's Shop Till You Drop PFRPG
by madman
1000
Description
Shop Till You Drop
Ruleset: PFRPG
Shop Till You Drop lets the GM build and run a storefront the players can actually use.
-
Party Sheet Shops tab
Creates a shop view directly on the Party Sheet with an item list, prices/costs, stock, and player-facing BUY actions. -
GM shop Creation
GM can set shop name, shop NPC/owner name, level range filtering, item count to generate, and quantity range per item. -
Category filtering
Pick a category (gear, shields, runes, consumables, etc.) so Random and Manual Add pull from the right pool. -
Random stock generation
Generates a shop inventory automatically from available item records using the configured level range, category, count, and quantity range. -
Manual Add selection.
Lets the GM manually choose items from the library and add them to the shop while still respecting shop configuration (level/category intent). - Shop money on hand.
Tracks shop coinage (PP/GP/SP/CP) on the Shop tab so purchases can be validated and the shop can “run out of money” if you want that behavior. - Removes coinage from the shop when inventory in the party sheet is sold.
Respects the available money on hand for these sales. -
Parcel/Shop drop import
Dropping a parcel into the shop imports parcel metadata and can pull coinage into the shop funds (and items into stock when applicable). -
Player buy workflow.
Players choose a buy quantity and click BUY. The purchase is processed, item is added to the buyer’s character inventory, and the buyer’s coin is reduced. -
Stock enforcement.
Purchases respect available stock per row and reduces stock appropriately when purchases are complete. -
Create parcel export.
Shop inventory can be converted into a parcel-style output.
UUID b2811476-52d8-11f1-a411-0050562be458

