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5E Effects Coding - Deep Magic Spells

by rob2e

2195
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Total Subscribers: 72


Description

Fantasy Grounds 5E Deep Magic Spells Effects Coding

This is a module for the Fantasy Grounds VTT software.

(This product contains CODING only and does NOT contain any spell descriptions from Kobold Press' “Deep Magic”.  That is a separate product.  This is an addendum for coding purposes only for Fantasy Grounds VTT. Just to be clear - in order to make full use of this module, you would need to purchase the Fantasy Grounds version of “Deep Magic” as well.)

Link to Deep Magic - Click here

Do you play or DM Fantasy Grounds D&D 5E?

This package delivers all of the coding effects for spells and PC sheet Actions tab in drag and drop format! DMs viewing the combat tracker will always know the status of any spell, where the effects are applied, and who the caster as if it is concentration. No more stopping your game to code spells. Drag, drop, KEEP PLAYING!

Fantasy Grounds coding for over 700+ spells done right.

Example:

Dragging the Shillelagh cantrip to the Actions tab on the PC sheet builds no effect.

This package will build effects as follows:

Cast: Melee attack + modifier

Dmg: 1d8 bludgeoning

Effect: Shillelagh; [SELF] (for 1 min)

With EACH spell that has or needs effects, titles are applied and concentration notes and times are provided.

Also for easier use for both players and DMs -

In the spell titles, there will usually be symbols.

This is the key for those symbols:

(60) - Range - this will be a range in feet 30, 60, 90, etc.

(S) - Self - sometimes listed with a corresponding range

(T) Touch

(C) Concentration

(B) Bonus Action

(R) Reaction

(RIT) Ritual

($) Component cost

(SD) for SHIFT DRAG effects explained in the module

This will be a great time saver for players and ESPECIALLY DMs!

I welcome suggestions and feedback. Please let me know. And feel free to adjust accordingly.



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