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Visibility Reworked

by Melborne

600
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Description

Visibility Reworked changes the way Vision works in Fantasy Grounds Unity to provide a more realistic approach to invisible creatures by making them actually invisible to player characters unless they have the spells, abilities, effects, or tools to see them! This extension does not remove the 5E rule that an invisible creature can be attacked with disadvantage if its location is known or guessed. Instead, it prevents the VTT from freely revealing the creature’s exact token position to players who have no way to perceive it while not hiding the NPC purposefully.

Visibility Reworked provides support for Darkness, Faerie Fire, Branding Smite, Shining Smite, Starry Wisp, Revealed or No Invisibility statements, and/or "can't/cannot benefit from being invisible" style phrasing, as well as the Lantern of Revealing. There are some added entries to the effects tool/custom area for these abilities, spells, and equipment for use or examples for your own homebrew items.

Horror campaign compatible!

If this extension improved your table, please consider leaving a quick review on the Forge page. Reviews help visibility tremendously and directly support continued development.

Current Version: 0.1.32


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