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RMC - Package

by YAKO SOMEDAKY

200
5.00 Avg. rating (2)
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Description

RMC – AMMO COUNTER

Automatically reduces the ammunition in your inventory and notifies you when you are out of ammunition.
Note: You need to manually change the Type to Ammunition.

RMC – BHT

It calculates the character's hit points and limits them to the maximum for their race plus their constitution bonus.

RMC – Full Mode Map

Changes the anchoring of images in both panel mode and full mode, allowing access to chat, modifiers, and the dice tower. It also adjusts the column width of categories, enabling more extensive and detailed classifications.

RMC – LONG NAME

Alter the portrait anchoring by spacing it out more and allowing names to contain more characters.

RMC – Middle-Earth Languages

Allows characters to speak and understand different Middle-earth languages, automatically changing the font to match each language.

RMC – Stores AND VAULTS

Allows the Lore Master to create shops and taverns where players can spend their accumulated wealth.

This feature includes:

  • A currency converter that remains in the inventory, ensuring accurate currency values.

  • An automatic currency conversion system for purchases. If the total amount is still insufficient after conversion, the purchase is declined.

Notes:

  • Only one player may shop at a time. If the store is shared and another player closes the window during a transaction, the active shopper will lose their purchases.

  • Purchases allow coins to be maximized rather than blocking transactions.

  • To obtain unlimited items, set the quantity to -1.

RMC – TIME MANAGER

Allows you to control the passage of time, managing effects and the number of rounds elapsed as time advances.

Note: You must define and configure a Calendar for this feature to function properly.

RMC – Two-Handed Parry | Pole Arm MODES

Modifies parry rules as follows:

  • Two-Handed Weapons consume 2 OB points for every 1 point of Parry.
  • Special Attacks, Thrown Weapons, Elemental Attacks, Missile Weapons, and Natural Weapons cannot parry.
  • One-Handed Slashing and One-Handed Concussion weapons remain unchanged.
  • Missile Weapons, Two-Handed Weapons, and Pole Arms occupy both the Primary and Secondary Hands simultaneously.
  • Pole Arm with One-Hand consume 1 OB points for every 1 point of Parry.
  • Pole Arm with Two-Hand consume 2 OB points for every 1 point of Parry.

RMC – XP Tab

Provides enhanced XP management during Rolemaster sessions, fully adhering to Character Law rules for critical, wounds, and travel.

Additional Note:

  • A search field has been added to the Skills tab. To use it, simply activate the XP extension


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