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Absorb Effect

by rob2e

5.00 Avg. rating

Forum Thread
Total Subscribers: 211



An extension for 4E/5E that adds two new Effects that can be applied to the Combat Tracker. The new effect implements the Damage Absorption trait that some monsters have like the flesh golem's Lightning Absorbtion trait or the Iron Golems Fire Absorption trait. Typically any creature with an Absorption trait will also be immune to that damage type.


ABSORB: This effect will trigger whenever the creature receives damage of the specified damage types. You can include multiple damage types in a list separated by a comma. When damage of the specified type is received, the creature will instead be healed for that amount.

HABSORB: Same as ABSORB except only heals half the damage taken rounded down.

Example Creatures

  • Clay Golem "ABSORB: acid"
  • Iron Golem "ABSORB: fire"
  • Flesh Golem "ABSORB: lightning"
  • Shambling Mound "ABSORB: lightning"


  • Black Dragon Mask "HABSORB: acid"
  • Green Dragon Mask "HABSORB: poison"
  • Blue Dragon Mask "HABSORB: lightning"
  • Red Dragon Mask "HABSORB: fire"
  • White Dragon Mask "HABSORB: cold"

Note: The previous effect type ABSORB2 was changed to HABSORB to better align with standard effect terminology.

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