by damned
Description
Tales From The Loop
This is a basic ruleset for the RPG Tales From The Loop set in the 80s that never were. You can buy the PDF here: https://www.drivethrurpg.com/browse/pub/11437/Free-League-Publishing/subcategory/27806_27789/Tales-from-the-Loop for about $25. You will need the Full Rules or at least the Starter Set ($5).
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop – the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop’s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself.
Scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop.
In this roleplaying game in the vein of E.T. and Stranger Things, you'll play teenagers solving mysteries connected to the Loop. The game rules are based on Mutant: Year Zero, which was awarded with a Silver ENnie for Best Rules at Gencon 2015.
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The ruleset is attached now. Important notes.
1. You will need the PDF or Book to learn the rules.
2. This is a Character Sheet ruleset only - Ive done nothing else to it. But I think for the most part this system will play just fine that way. You still have all your other Fantasy Grounds tools.
3. The way rolling works is: Double click the Skill score and if appropriate the Item score, and then Double Click the D6 at the top of the page to roll. If you make a mistake, Double clicking the Skill will clear the Roll and start again. Conditions and Attributes are auto added.
4. If you need to Spend Luck and reroll then double click the black luck die and it will reduce your luck (dont forget to replenish luck at the start of the next session), and add a message [Luck] to the next roll, edit the Dice Pool to reduce it if required and then Double Click
5. To use Pride double click the black pride die and if you havent used it already this session (dont forget to clear Pride at the start of next session) it will add one automatic success to your next dice roll.
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Thats really about it. Let me know how it goes for you and if there are improvements needed.
Legal Stuff
Under US copyright law game mechanics are not protected. This DBR (damned basic ruleset) includes mechanics from the game system it is written for but does not include content and other copyright protected material. This DBR is not licensed, endorsed or sanctioned by the games copyright holders. Some parts of the code in this DBR may be copyright SmiteWorks. You should ask my permission before borrowing code from this DBR.
Incentiveware
These DBRs take a long time to learn the game system, plan the project, develop and test the code and create graphics. I do it to enable more people to play what they want to play on Fantasy Grounds. If you find this DBR useful and you want to encourage this kind of work please consider making a donation via paypal to help feed my RPG habit. This DBR is 100% free to use and no donation is required.
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Guarantees
There is no guarantee that this DBR will do everything you want or expect it to, that the DBR will be error free, that I will continue to support the DBR etc. Over time I may find I have more or less time or willingness to work on this DBR. It is what it is.
Commercial Ruleset
If a DBR proves to be popular it may lead to a commercial/store project but there is no guarantee of this.
Things to Note
This is a FGU only ruleset. It uses some features that are only available in FGU.
20220615 Updated
UUID 8db71bfc-4d17-11ec-8c52-0050562be458