Note: You are not logged in.
NPC Chat Portraits

by sirnoobsauce

FREE
5.00 Avg. rating

Forum Thread
Total Subscribers:


Description

This is a fairly straightforward extension for CoreRPG in FGU (I haven't tested in FGC, no idea if it would work) to add NPC tokens to the chat when speaking as NPCs. I have wanted that feature for a while, but from some searches on the forums I couldn't find anyone else having done an extension for that.

I saw some other posts from people asking is such an extension existed though, so I decided to share this since some other people seem to have wanted the same feature.

I have only tested it with a handful of rulesets. But in theory, it should work for other rulesets that extend CoreRPG as long as they store NPC names under the "name" element and the token string under the "token" element. And as long as they don't implement their own chat handling that changes the tokens back via a ChatManager message handler.

And as a usage note: It only works as long as the chat identity exactly matches the NPC name (so as long as you don't modify the NPC name after activating the identity, that is no issue).

It also applies when the GM speaks with a player character's identity (their chats will have the appropriate portrait).



UUID d0e2e67c-8f6b-11ec-8c52-0050562be458