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Evo's SFRPG Effect Tinkering

by Evolivolution

FREE
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Forum Thread
Total Subscribers: 152


Description

My first extension on the Forge aims to make your Starfinder games more enjoyable by adding and reworking some effects. This is me learning how to lua. Please expect bugs!

Huge thanks to everyone who helped me work on this, you know who you are ;)

I'll just list whatever I have in here in separate sections.

Better REGEN

Allows for regeneration of different health types unlike normal REGEN which only allows for HP. My intention for making this was to provide better support for personal Force Fields since they regenerate temporary HP every round but I think this is useful for a bunch of other applications as well.

ModifierValueDescriptorsNotes
REGEN(D)[type], [special]Regeneration

(D) = Dice and numbers supported for value attribute
[type] = hp, sp, temp (or leave empty for hp)
[special] =  Damage types which can overcome regeneration (this isn't changed from SFRPG)


Fortification (FORT)

There are a bunch of abilities and features is Starfinder that allow you to ignore a critical hit with a certain chance and take normal damage instead. This new effect will allow you to automate that in FG. N is the fortification chance.

Modifier
Value
Descriptors
Notes
FORT(N)
Fortification

(N) = Only numbers supported for value attribute



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