Total Subscribers: 19
Six large, high resolution battle maps for use in a wide variety of settings. Each has LOS and other FGU effects to spice up the look. They are compatible with any ruleset. All maps are designed to be very generic with few if any objects to interfere with the story or setting they are dropped into.
Maps included: Cobble Crossroads, Cobble East West Road, Waterfalls with Stone Stair, Two Hills, Plateau with Spiral Ramp, Forest Thickets
These are not just simple image imports. Each one has line of sight, lighting and other FGU effects carefully drawn in. These are done in separate layers, so that the GM can disable features to tailor usage. (Please note, some effects, like campfire lighting and smoke, are off by default and need to be specifically enabled). The maps are several MB each, download may be challenging for folks without broadband; and the graphical effects can tax lower end systems. However, effects can be disabled easily if need be.
These maps are sizable, with lots of room to move around. Objects have been designed to impede movement less often, to facilitate token pathing. For example, tree trunks are drawn to block vision but not movement. Cliffs and boulders block movement as windows and allow the player to click them "open" to simulate climbing.
The images do NOT include grids; that functionality is overlayed by FGU. Therefore, each map is can easily be switched to square or hex.
Rev 1.01 corrected Waterfalls map missing group classification