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ALIEN Rules Summary

by spoofer

FREE
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Forum Thread
Total Subscribers: 186


Description

I have created an FG reference manual version of a rules cheat sheet. It contains all the important rules in abbreviated point form. 

List of topics:

  • Attributes and Skills
  • Movement and Exploration
  • Combat
  • Equipment
  • Health
  • Stress and Panic
  • Hazards
  • Xenomorphs
  • Synthetics
  • End of Session

An example of a reference page text:

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Vehicle Combat Rules

  • Enter, Mount, and Start are FAST actions.
  • Drive as a FAST action to move # zones = Speed.
  • You can Drive twice in one round.

Ramming

  • Roll PILOTING (+Maneuverability) as SLOW action.
  • Counts as Close Combat, but uses Piloting .
  • Damage done to the target = ramming vehicle's Hull Rating / 5, rounded up.
  • If the target is a vehicle, then Hull Rating of the ramming vehicle must be = the target's Hull Rating.
  • If the target vehicle is Wrecked, then the occupants take the same damage as the rammed vehicle did.

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