by spoofer
Description
I have created an FG reference manual version of a rules cheat sheet. It contains all the important rules in abbreviated point form.
List of topics:
- Attributes and Skills
- Movement and Exploration
- Combat
- Equipment
- Health
- Stress and Panic
- Hazards
- Xenomorphs
- Synthetics
- End of Session
An example of a reference page text:
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Vehicle Combat Rules
- Enter, Mount, and Start are FAST actions.
- Drive as a FAST action to move # zones = Speed.
- You can Drive twice in one round.
Ramming
- Roll PILOTING (+Maneuverability) as SLOW action.
- Counts as Close Combat, but uses Piloting .
- Damage done to the target = ramming vehicle's Hull Rating / 5, rounded up.
- If the target is a vehicle, then Hull Rating of the ramming vehicle must be = the target's Hull Rating.
- If the target vehicle is Wrecked, then the occupants take the same damage as the rammed vehicle did.
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UUID a04b330a-538a-11ed-8c52-0050562be458