by Troll Lord Games
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Description
Purchase Physical and PDF versions of Castles & Crusades: The Undying War on the Troll Lord Games website
The Journey towards the Undying War Continues!
Travel to the far reaches of the Barren Wood is perilous in the best of times. These are not the best of times. Here, in the forest's western eves the trees are old, with tangled roots deep in the ground, where the fey still roam wild and free. Ancient ruins, many pre-dating the Winter Dark, lay buried in cool deeps, their halls and towers abandoned to the wilderness and to time. But here too, in these dangerous environs, Unklar's folk have fled, making hidden holes in dark places. So it is with the small and the powerful.The most famous of the ruins is the Old Ziggurat. Built by the Aenochians, its many levels served the priests of that ancient empire some 1300 years ago. The Old Ziggurat lay empty for many years, but that has, so the tales relate, changed. The Bard Erikendous has come from the lonely paths of those western eves with stories of dark roots in that old place. Of creatures, of Unklar's servants, making their abode there. His tales, crafted into song, are of a Witch Queen. Few of these creatures lived in the days of darkness, foul and mean women who ate the flesh of their victims.
The ziggurat is a foul place and would-be heroes willing to enter this abode and challenge the inhabitants must gird themselves for desperate battle against both the arcane and mundane. For here resides one of the Witch Queens of old and she has surrounded herself with the remnants of the Horned One's armies and the cohorts of those wrecked and ruined in the foul pits of Aufstrag.
This self–contained adventure takes place in a single locale. Though this adventure can be played separately, the characters and plot are part of a greater story that began in A1 Assault on Blacktooth Ridge and continued in A2 Slag Heap. The storylines for continuing the adventure are well described throughout this adventure and should be abandoned or used at the Castle Keeper’s discretion. Otherwise, the vast majority of the adventure will occur within the ziggurat and perhaps the small town outside it.
Adventure Type: Overland, Dungeon
Levels: 3-5
Party: 3-5 characters
Setting: Aihrde, Portable to Home-brew
What's included with the Fantasy Grounds version
- Searchable and easy to read Reference Manual incorporating every page of the print adventure.
- Images & battle maps to share with your players, pins provided as needed and of course, CK & Player maps gridded & non gridded with full LOS and Dynamic Lighting.
- NPC and monster records with full color tokens.
- Story entries (as well as other records) are unlocked and are editable for keeping notes and making changes.
- All the spells, items, and magic items you need to play this adventure.
- Rollable tables for encounters & treasure.
- Fully built encounters and parcels.
Adapted for Fantasy Grounds by: Troll Lord Games
Requirements: This content requires the following:
- An active Fantasy Grounds Full or Ultimate license to download and use.
- The Castles & Crusades Roleplaying Game Ruleset.
- The Castles & Crusades Players Handbook.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded and if you are running Fantasy Grounds or Fantasy Grounds Unity.
This product is ©2024 Troll Lord Games. All Rights Reserved. Castles & Crusades® is a registered Trademark of Chenault & Gray Publishing L.L.C., d/b/a Troll Lord Games. SIEGE Engine™ is Trademark Chenault & Gray Publishing L.L.C., d/b/a Troll Lord Games. Amazing Adventures is a Trademark of Chenault & Gray Publishing, d/b/a Troll Lord Games.
The Troll Lord Games, Castles & Crusades, SIEGE Engine, Amazing Adventures, and Troll Lord Games logos are Trademarks of Troll Lord Games. All Rights Reserved. 2024.
This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC.
Released on February 8th, 2024
UUID 17118ad4-caea-11ee-8c52-0050562be458