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Feature: Antimagic

by Kelrugem

FREE
0 Avg. rating

Forum Thread
Total Subscribers: 361


Description

For bug reports: https://www.fantasygrounds.com/forums/showthread.php?50895-Kelrugem-s-extensions or https://www.fantasygrounds.com/forums/showthread.php?49350-Antimagic-(at-least-a-helping-tool)
How to activate: This is an extension for 3.5E/PF1; download it from the forge using the update button in the Fantasy Grounds Unity launcher after subscribing to this item using this website; afterwards, before you launch your campaign, turn on Feature: Antimagic in the extension list of your campaign.
For fellow developers: My GitHub profile is at https://github.com/Kelrugem; the extension installs into the /extensions directory, and its file name is Antimagic.ext.

Adds an icon to all combat tracker entries and to the show/hide all button. Clicking on it will switch its shape and activates antimagic for the corresponding combat tracker entry, or for all entries if using the uppermost button at the show/hide all button.

Antimagic is simulated in the following way:

Activating Antimagic: all effects with the string ANTI are turned on, and ones with MAGIC are turned off

Deactivating Antimagic: all effects with the string ANTI are turned off, and ones with MAGIC are turned on


Extension logo: By Bmos, thanks :)



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