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OSRIC GM's Reference - Classed NPCs and Urban Encounters

by First Edition Society

FREE
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Description

Requires: The AD&D 1E Properties extension by celestian (also free on the FG Forge) is strongly recommended, although it is not required. (And if desiring to use these OSRIC mods to run 2E AD&D adventure modules purchased from the FG Store or Forge, it is recommended to unload the extension while playing that purchased content).

There has also been an OSRIC Ruleset recently uploaded by Doomsword which the content may be used with.  The content wasn't created under this ruleset so I can't claim at this time whether or not there would be any conflicts, but I presume there wouldn't be.

Summary: This data module speeds creating classed NPCs and running urban game sessions; part of a collection of six free data modules on the Forge authorized by the First Edition Society (FES).  These allow GMs to run OSRIC/1E campaigns using the base D&D 2E ruleset included with your FG license.  Together they contain everything in OSRIC a GM needs to easily run hexcrawls, build new homebrew adventures, or convert purchased OSRIC/1E material for Fantasy Grounds.  While other OSRIC modules found on the forge adapt OSRIC material using a mix of mechanics from OSRIC and 2E AD&D, the authorized OSRIC modules from FES are built to deliver a classic 1E experience while saving the GM hours of time and effort in prepping and running every game session.

OSRIC GM's Reference - Classed NPCs and Urban Encounters contains all the templates for classed NPCs of various races, classes, and levels. If you need to create a level 4/4 gnome fighter/illusionist or half-elf F/M/T NPC, there's one in here for you to drag-copy and individualize, including generating their spellbooks with a single click.  The module also contains encounter tables and monsters/NPCs necessary to run OSRIC sessions in cities and towns.

Lastly, it contains the generators for play-ready caravans, pilgrims, and NPC parties. Create these in prep and export them out to your "in-play" campaign folder.

NOTE: these modules are BIG because they are jam-packed with NPCs, items, automation, and chained tables that select and deliver pre-built OSRIC content ready for final customization and play.  If your computer is closer to FG minimum specs then you may need to load only the modules necessary for the type of play or prep at hand, although in testing most computer systems used had no difficulties running all mods loaded simultaneously, along with a typical adventure module.  The mods are split so that game material typically used together for particular types of play or prep are included together in one module, granting that the treasure module is often used in conjunction with others during prep.

The other free authorized OSRIC data modules available on the Forge are:

OSRIC Players' Content: Contains all races, classes, spells, and common items necessary to generate characters, as well as a reference guide covering OSRIC chapters 1 through 3.

OSRIC GM's Reference - Monsters and Encounters: Contains all the NPCs-as-monsters found in the OSRIC rulebook chapter 5, all dungeon and wilderness random encounter charts, and tables generating lair treasure for each monster.

OSRIC GM's Reference - Treasure: All the gems, jewellery, magic items, and associated treasure tables found in OSRIC chapter 6 - built out, automated, and ready to use.

OSRIC GM's Reference - Dungeon Dressing: these tables are split out into a very small module of their own to facilitate a GM using them while running a dungeon adventure without loading a larger module. The material is also broadly useful in a rule set-agnostic sense, so may be of interest to GMs running any game with dungeons.

OSRIC GM's Reference - Random Dungeon Generation: Never be stuck on a blank sheet of graph paper again!  This module is similarly ruleset-agnostic, and may be of interest to GMs of any rule system desiring to map out a dungeon in prep.  



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