Note: You are not logged in.
OSRIC Ruleset

by Doomsword

0 Avg. rating

Forum Thread
Total Subscribers: 289


OSRIC ruleset, layered on 2E. It's designed to get you up and running quickly and support as much OSRIC RAW as possible without changing any options. It's actively developed, and further options will be added.

This ruleset depends upon the excellent OSRIC content, available for free from the First Edition Society

If you want an experience different than OSRIC RAW but still want an OSRIC feel or want to emulate 1E gaming, I'd highly recommend using this ruleset and the AD&D Options and House Rules extension. You'll get a lot more flexibility in how you can run the game once you've added the extension. It will keep the OSRIC RAW defaults and allow you to toggle other options, both from OSRIC and 1E.

Here are the RAW options that this ruleset presents on its own:

Group all initiatives
Simultaneous initiative
d6 initiative die
        d6 surprise die
        d6 for opening doors
Assign initiative based on character who rolled
OSRIC RAW has a default initiative "swap"; this does too
No initiative mods or surprise mods, and proper surprise checks
Reset initiative every round, with the possibility to auto-roll for NPCs automatically on round start
Set initiative range 0-10 to approximate segments and handle creatures who go last (segment 10) in a round
Use attack and save matrices for classed NPCs, from OSRIC
Allow Delay, puts NPC or PC at the back of the stack
No ability checks
Encumbrance and coin encumbrance mandatory
Death's Door, with a 0-9 threshold
        Auto-converts NPCs from 2e to OSRIC (based on NPC name) when dropped into the Combat Tracker from a D&D Classic Module

UUID e63fe8ea-5233-11ed-8c52-0050562be458