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PFRPG - Extended Automation

by Kelrugem

FREE
5.00 Avg. rating (1)

Forum Thread
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Description

Features:

  1. Wound Overlays
    • Health condition will be reflected on token with blood splatters or icons.
    • Chance for blood graphics to be added to map when damage taken based on option percentage.
    • Option to enable or disable.
    • Use NOBLOOD effect to disable for a single actor.
  2. Save Overlays
    • Results of saving throws will persist on actor tokens until turn advanced in combat tracker.
    • Option to enable or disable.
  3. Cast Action Improvements
    • Specify alternate ability DC to use.
    • Specify alternate reset period (long rest / short rest / never).
    • Support for Action Tags (see below).
  4. Advantage and Disadvantage On Rolls
    • Use modifier buttons; or ADV/DISADV effect tags.
    • Advantage and Disadvantage is stacking, and negate each other.
    • For every level of advantage or disadvantage, dice will be duplicated and highest/lowest will be kept, respectively.
    • Option to enable or disable.
  5. Spell Immunity Notice
    • If target of a cast action has spell immunity (IMMUNE: spell); then an additional notice will be generated in the chat window.
  6. Blind Fight Feat Reroll
    • If actor has blind fight feat, then roll miss chance twice for melee attacks.
  7. NODEX Effect Conditional
    • If conditional actor is denied dex adjustment to AC based on other conditions on actor, then conditional is true.
    • Ex: IFT: NODEX; ATK: 2
  8. "lifesteal" Damage Type
    • If included as a damage type, the actor performing the damage will be healed by the amount of the damage.

    ACTION TAG NOTES

      • Comma-delimited field of tags related to spell
      • Attempts to parse from spell (such as spell level), can be added to.
      • Spell school automatically added to tags from spell description; no need to specify.
      • Some tags are truncated to work better in coding (such as spell-like - spelllike; mind-affecting - mindaffecting, etc.)
      • Used in effect conditionals (see below)

      Example Action Tag Usage

      • IF: TAG(spell); SAVE: 2 racial
        • (+2 racial bonus against spells)
      • IF: TAG(spelllike); SAVE: 2 racial
        • (+2 racial bonus against spell-like effects, remember to not use the - in spell-like)
      • IF: TAG(poison); SAVE: 10 insight
        • (+10 insight bonus on saves against poisons)
        • Poisons are not automatically parsed in the tag lines. You have to add them to action that corresponds to poison.
      • IF: TAG(spell) AND TAG(evocation); IMMUNE: spell
        • (immunity versus spells of the school evocation)
      • IF: TAG(spell, illusion); DC: 3 enhancement
        • (+3 enhancement bonus to the difficulty class of spells and illusions in general, so, also spell-like illusions would be affected by that or anything else with the tag illusion, not only illusion spells. The comma between tags is like a logical (inclusive) OR)
      • IF: TAG(spell, spelllike, poison); SAVE: 2 racial
        • (+2 racial bonus against spells, spelllike abilities and poisons as for dwarves)




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