PFRPG - Extended Automation
by Kelrugem
FREE
Description
Features:
- Wound Overlays
- Health condition will be reflected on token with blood splatters or icons.
- Chance for blood graphics to be added to map when damage taken based on option percentage.
- Option to enable or disable.
- Use NOBLOOD effect to disable for a single actor.
- Save Overlays
- Results of saving throws will persist on actor tokens until turn advanced in combat tracker.
- Option to enable or disable.
- Cast Action Improvements
- Specify alternate ability DC to use.
- Specify alternate reset period (long rest / short rest / never).
- Support for Action Tags (see below).
- Advantage and Disadvantage On Rolls
- Use modifier buttons; or ADV/DISADV effect tags.
- Advantage and Disadvantage is stacking, and negate each other.
- For every level of advantage or disadvantage, dice will be duplicated and highest/lowest will be kept, respectively.
- Option to enable or disable.
- Spell Immunity Notice
- If target of a cast action has spell immunity (IMMUNE: spell); then an additional notice will be generated in the chat window.
- Blind Fight Feat Reroll
- If actor has blind fight feat, then roll miss chance twice for melee attacks.
- NODEX Effect Conditional
- If conditional actor is denied dex adjustment to AC based on other conditions on actor, then conditional is true.
- Ex: IFT: NODEX; ATK: 2
- "lifesteal" Damage Type
- If included as a damage type, the actor performing the damage will be healed by the amount of the damage.
ACTION TAG NOTES
- Comma-delimited field of tags related to spell
- Attempts to parse from spell (such as spell level), can be added to.
- Spell school automatically added to tags from spell description; no need to specify.
- Some tags are truncated to work better in coding (such as spell-like - spelllike; mind-affecting - mindaffecting, etc.)
- Used in effect conditionals (see below)
Example Action Tag Usage
- IF: TAG(spell); SAVE: 2 racial
- (+2 racial bonus against spells)
- IF: TAG(spelllike); SAVE: 2 racial
- (+2 racial bonus against spell-like effects, remember to not use the - in spell-like)
- IF: TAG(poison); SAVE: 10 insight
- (+10 insight bonus on saves against poisons)
- Poisons are not automatically parsed in the tag lines. You have to add them to action that corresponds to poison.
- IF: TAG(spell) AND TAG(evocation); IMMUNE: spell
- (immunity versus spells of the school evocation)
- IF: TAG(spell, illusion); DC: 3 enhancement
- (+3 enhancement bonus to the difficulty class of spells and illusions in general, so, also spell-like illusions would be affected by that or anything else with the tag illusion, not only illusion spells. The comma between tags is like a logical (inclusive) OR)
- IF: TAG(spell, spelllike, poison); SAVE: 2 racial
- (+2 racial bonus against spells, spelllike abilities and poisons as for dwarves)
UUID 430a5c7c-7f9e-11f1-a411-0050562be458

